Inheritance diagram for I3DShFacetMeshGenerator:

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| virtual void MCCOMAPI | GetBoundingBox (TBBox3D &bbox, boolean rendering)=0 |
| virtual FacetMesh *MCCOMAPI | GetFacetMesh (real lod)=0 |
| virtual FacetMesh *MCCOMAPI | GetRenderingFacetMesh ()=0 |
| virtual void MCCOMAPI | GetBestCachedFacetMesh (FacetMesh **amesh, real &lod)=0 |
The TFacetGrid uses a FacetMeshGenerator to handle mesh generation independently of the object which actually builds the mesh
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Looks for an ready-to-use cached mesh
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Returns the bounding box of the object
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Returns a facet mesh according to a given LoD (level of detail)
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Returns the facet mesh for the final rendering.
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1.4.5